Changelog: v2.2


An update for the first time in ages.

I created Skull Shrine over a year ago and pretty much abandoned it.

When I first heard about Bullet Hell Jam, I found out that there was just over a day left in the jam. I wanted to create something anyway, so I made Skull Shrine!

I still want to do much more with the game, including making new content. However, I was able to improve the art to how I originally imagined it to be, and I feel more motivated to continue the project.


Changes since last time:

+ A new main menu.

+ A new pause feature.

+ New and improved shaders. A fresh cartoony look.

+ New animations for the witch when you use the bomb and get hurt.

+ New 3D models for pretty much everything.

Files

Skull Shrine 2.2 (WebGL).zip 16 MB
Oct 27, 2022
Skull Shrine 2.2 (Windows).zip 58 MB
Oct 27, 2022

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