AotMK: v0.3.0b & Patch v0.3.1b
Changelog: Release v0.3.0b
+ The Power system. Gain up to three levels of power by dodging hits over time. Unleash power by pressing Space.
+ Holding Slow focuses your firepower into a smaller area.
+ Holding Slow displays a rune effect around the player.
+ Remappable controls. Do this through the game launcher that first boots up.
+ Player preference toggles are now saved between scenes and play sessions.
+ Autofire toggle hotkey added. Press T.
+ Camera rotation reset hotkey added. Press R.
+ Restart stage hotkey added. Press Y during the battle.
+ A third experimental TV mode has been added. Press P to try.
+ Trying a new sprite for the Gladiator.
+ Your hitbox indicator, "the white dot" now always renders on top of your bullets.
+ Fixed bug causing player bullets to render behind the wall tiles.
+ It's now no longer possible to sit on Volcoza during the first phase without taking damage.
+ Volcoza now fires a few more bullets during the first phase, just to spice things up a little in the early game =)
+ The UI should now be the same relative size on all resolutions.
- The sprites for all player characters' shots will be the same for now (due to a bug I had to do this). They will be restored once I add a more proper character selection area.
- Known Bug discovered: Your shots behave weirdly when the boss is defeated.
Changelog: Patch v0.3.1b
+ Fixed bug causing your shots to behave weirdly when the boss is defeated.
+ You now have a brief moment of breathing room after each phase.
Get Arena of the Mad King
Arena of the Mad King
Rise to victory in this tough-as-nails bullet hell boss rush arena. Touhou meets Realm of the Mad God.
Status | In development |
Author | alienfae |
Genre | Action |
Tags | Boss battle, Bullet Hell, danmaku, Difficult, Fantasy, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Top down shooter |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- AotMK: v0.3.3.1bFeb 16, 2021
- AotMK: v0.3.3bFeb 13, 2021
- AotMK: v0.3.2bDec 26, 2020
- AotMK: All Assets UsedNov 26, 2020
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